The city of Vallejo, Calif., and the Mare Island Historic Park Foundation have rekindled their bid to add the 161-year-old Mare Island Naval Shipyard to the national park system.Incorporation into the National Park Service would prevent the shipyard’s historic structures from falling into disrepair and keep shipyard artifacts from being scattered across the country, according to the foundation.The effort to integrate the historic sections of the shipyard, located in the northeastern portion of the San Francisco Bay area, into the park system began after the site was designated for closure in 1993, according to Dennis Kelly, a project manager for the foundation. In 2011, the National Park Service turned down such a request over concerns about the cost of repairs needed by the site’s historic resources and the ongoing cleanup, rather than its lack of suitability.A park service study of the proposal concluded that there are “no other sites that tell the story of the development of naval facilities on the West Coast over the period of history covered by Mare Island Naval Shipyard.”The park service previously had said preserving the shipyard’s historic resources should be one of the highest priorities in planning for the site’s reuse, Kelly said.Mare Island was established in 1854 as the first naval base on the West Coast. Its primary mission was to build, maintain, and repair Navy ships and submarines. More than 500 ships were built there before its closure in 1996.Incorporating Mare Island into the park system would support Vallejo’s effort to boost tourism by promoting its naval heritage. The foundation has preserved and maintained historical buildings at the shipyard, but the group is looking for the National Park Service to step in to provide additional resources, Kelly said.Lennar continues to redevelop Mare Island, a National Historic Landmark, according to a plan calling for 1,400 homes, 7 million square feet of commercial and industrial space, and recreational areas. Dan Cohen AUTHOR
A Customs and Border Protection agent watching surveillance footage. James Martin/CNET If you’re taking a trip in to or out of the US, border agents currently have free rein to search through your digital devices. Unlike police, agents don’t need a warrant to look through your phones, laptops and other electronics. Two US senators are hoping to change that with a bipartisan bill. Sen. Ron Wyden, a Democrat from Oregon, and Sen. Rand Paul, a Republican from Kentucky, on Wednesday introduced the Protecting Data at the Border Act, which would require agents to obtain a warrant before they can search Americans’ devices at the border. The number of electronic searches at the border has spiked in the last four years. In 2018, the Department of Homeland Security conducted more than 33,000 searches on devices, compared with 4,764 searches in 2015. Customs and Border Protection declined to comment.”The border is quickly becoming a rights-free zone for Americans who travel. The government shouldn’t be able to review your whole digital life simply because you went on vacation, or had to travel for work,” Wyden said in a statement. The bill is also being introduced in the House of Representatives by a group of Democrats. Wyden and Paul introduced the same bill in 2017. Since then, warrantless device searches at the border increased by 10 percent.Law enforcement agencies have been taking advantage of the warrantless searches at the border, using the information discovered in unrelated court cases, the American Civil Liberties Union discovered through its related lawsuit against the DHS. Until a court makes a decision, the agency is still allowed to conduct these searches without a warrant. “Respecting civil liberties and our Constitution actually strengthens our national security, and Americans should not be forced to surrender their rights or privacy at the border,” Paul said. “Our bill will put an end to these intrusive government searches and uphold the fundamental protections of the Fourth Amendment.” Border wall dividing homes and habitat Politics Security 1 Now playing: Watch this: 2:09 Share your voice Comment Tags
Tags The 29 best games on the Nintendo Switch Comment 1 DayZ. Bohemia Interactive Australia has long had an issue with video game classification.Thanks to legislation initially put in place in the ’90s, Australia didn’t have an “adults only” or equivalent AO rating until 2013. Until then movies, TV shows and most other media could be rated “R18+,” but not video games. But even after the addition of an R18+ classification for video games, video games are still treated differently in Australia, mainly as a result of the idea that “interactivity” adds impact to any sex, violence or drug use featured. Since the introduction of its R18+ rating, Australia has still banned a significant number of video games. This week has been especially strange.It started with DayZ earlier this month. DayZ, a precursor of games like Fortnite and Apex Legends had been available digitally for years, but as a result of an official retail release, Five Star Games, the local distributor of DayZ, had to go through Australia’s government run classification process, where it was refused classification — effectively banned in Australia.Five Star Games did not immediately respond to a request for comment.Now today, Kotaku Australia has found three more titles that have also been refused classification in Australia. We Happy Few, Hotline Miami and the codenamed “Bonaire”, which is thought to be downloadable content for Red Dead Redemption 2.Interestingly, like DayZ, We Happy Few and Hotline Miami had already been classified in Australia, but as a result of either re-releases or upcoming DLC had to be re-classified. Unlike in regions like Europe or the US, in which industry bodies like the ESRB are trusted to self-regulate the classification of video games or movies, Australia’s classification is government-run. Ratings are provided by the Australian Classification Board. But the board is, for the most part, the messenger, working from guidelines agreed upon by government. Video games in Australia are most frequently banned as a result of drug use. According to the classification guidelines, any video game where drug use is incentivised (as a “power up” that benefits the player for example) can result in a ban. That’s almost certainly why We Happy Few’s DLC was refused classification and it appears to be the reason why DayZ was banned earlier this month.The Australian Classification Board did not immediately respond to a request for comment. Culture Gaming Share your voice 29 Photos
This document is subject to copyright. Apart from any fair dealing for the purpose of private study or research, no part may be reproduced without the written permission. The content is provided for information purposes only. In the biological sciences, a team of neuroscientists showed how the brain works during meditation, and it apparently does so in different ways depending on which type of meditation you’re doing. Another team has found the brain’s response to sexual images is linked to the number of sexual partners. It seems the more real-world sexual encounters with different people a person has, the more strongly they react to sexual imagery—a find that just might cause advertisers to react.It’s also been a good week for technology as researchers developed an ultra-fast bionic arm that can catch objects on the fly. It sits there waiting, then reacts in less than a second, manipulating its parts to allow it to catch all manner of objects, from tennis rackets to soda bottles. Very impressive. Also, Power Japan Plus announced a dual carbon battery that charges 20 times faster than current lithium ion batteries—it’s made mostly of carbon grown from cotton fibers and doesn’t overheat. Maybe electric cars will be the wave of the future after all. And speaking of the future, operation of the longest superconducting cable worldwide started—engineers in Essen, Germany are laying down the cable between two power transformers in the city, it transports five times more power than conventional lines and is far more efficient.And finally, sadly, it appears that drinking wine and eating chocolate won’t keep you alive longer as diets rich in antioxidant resveratrol fail to reduce deaths, heart disease or cancer—the study by a team at John’s Hopkins University found that anecdotal evidence of health benefits from the chemical were completely misguided. Sad, very sad indeed. Citation: Best of Last Week – Tricking the uncertainty principle, how brains work during mediation and bad news for resveratrol (2014, May 19) retrieved 18 August 2019 from https://phys.org/news/2014-05-week-uncertainty-principle-brains-bad.html Power Japan Plus announces dual carbon battery that charges 20 times faster than current lithium ion batteries Scanning tunnelling microscopy (STM) image of graphene on Ir(111). The image size is 15 nm × 15 nm. Credit: ESRF Explore further © 2014 Phys.org (Phys.org) —It’s been an exciting week in physics, first, scientists discovered how to turn light into matter after 80-year quest at Imperial College in London—turns out, Breit and Wheeler were right when they suggested back in 1934 that all it would take would be smashing two photons together. Another team of physicists showed unlimited heat conduction in graphene—they’ve demonstrated via simulations and experiments that the temperature conductivity of graphene deviates depending on the size of samples. Also, a team of researchers at CalTech has found a way of tricking the uncertainty principle—taking measurements that go beyond the limits imposed by quantum physics. And in a spectacular feat of applied physics, a one-nm-thick graphene engine mimicking a two-stroke engine has been developed by a team of researchers at the National University of Singapore. Instead of a piston, a spot on a sheet of graphene is heated till it blisters, then is allowed to cool so it goes flat again—over and over.
Saddle Skedaddle cycles into North American market << Previous PostNext Post >> Share Travelweek Group Posted by NEWCASTLE UPON TYNE, UK — Saddle Skedaddle is now offering its nearly 25 years of cycling adventures and expertise to the North American travel market.Operating in 36 countries (including Asia, Europe and South America) with more than 250 experiences, Saddle Skedaddle bills itself as a one-stop shop for travel advisors looking for biking adventures for their clients.From road cycling into remote Colombian villages and mountain biking through Croatia’s national parks to self-guided family getaways on Norway’s Lofoten Islands and adventure rides across the grasslands on Mongolia, the company offers experiences for both starter and serious cyclists and everything inbetween.“We’ve spent the last few decades traveling the world and blazing trails on two wheels, and we’re now eager to share our cycling expertise with North American travel advisors who care about providing specialized cycling experiences to their clients,” says Paul Snedker, Saddle Skedaddle’s co-founder and director.He says Saddle Skedaddle specializes in inclusive travel experiences designed to suit every cyclist of any skill level. A team of flexible, in-house experts works with travel advisors on customizing tour options, transportation details and in-destination logistics according to the needs of each client.More news: Rome enforces ban on sitting on Spanish StepsTo learn more about Saddle Skedaddle and its latest offerings, visit skedaddle.com/us. Tags: North America, Saddle Skedaddle Monday, May 13, 2019